Atlus Reveals New Persona VS Card Game

Although the year is nearly over, Japanese publisher and game developer Atlus appears to be not done with the 25th anniversary celebrations of the Persona series. The company has announced that it will re-release the Persona figma figures by Good Smile Company. Atlus has teamed up with another company to bring to life a physical card game that is based on Persona 3, 4, 5, and 5. Each game features the Persona.
Many of the series’ most loyal fans were expecting 2021 to be a major year for RPG series. Many were disappointed by the announcements for the 25th Persona anniversary. Some may have expected that the news would focus on the mystery of Persona 6. Western fans may feel left out due to most of the marketing campaigns taking place in Japan’s native region. Lyn’s recent appearance at Tokyo Game Show 2021 was a great example. The Persona Orchestra concert is scheduled for November 2021 at Tokyo Opera City Hall. There are also open collaborations with cafes in Tokyo.

The official Japanese Twitter account for the Persona series retweeted information about the Persona VS card games. Banso, a Japanese board game manufacturer, will distribute the physical card game. Persona VS, a battle card game, is a rough translation. Players can choose to play as Persona 3, 4, and 5. The Persona will let players attack their opponents while the Persona characters serve as support cards. This allows players to react or get buff.

Persona VS is available for pre-order but will not ship until mid-to-late of December 2021. The box’s regular price is 2,970 yen or approximately $27 USD. This item is currently only available in Japan, so western Persona fans might have difficulty getting it. The text of the game is all in Japanese which can make it difficult for people not familiar with the series to play the game. For those who are serious fans, a deep understanding of the Persona roster and Google Translate might be enough to enjoy the battle cards game.

Hardcore Persona enthusiasts who decide to buy the set will likely do so to expand their merchandise collection, as there is no English translation. Atlus should take pity upon its western fans and start to think about bringing more exclusive items outside Japan.

Persona 2: Persona 3 Persona 3 Persona 4 Persona 5 Persona 5 Persona 6 Persona 2 Persona 2 Persona 3 Persona 3 Persona 3 Persona 4 Persona 5 Persona 5 Persona 5 Persona 5 Persona 5 Persona 5 Persona 5 Persona 5 Persona 5 Persona 5 Persona 5 Persona 5 Persona 5 Persona 5 Persona 5 Persona 5 Persona 5 Persona 5 Persona 5 Persona 5 Persona 5 Persona 5 Persona 5 Persona 5 Persona 2 and Persona 3 and Persona 3 Persona 3 Persona 3 Persona 3 Persona 3 Persona 3 Persona 3 Persona 3 Persona 3 Persona 3 Persona 3 Persona 3 and Persona 3 Persona 3 and Persona 3 and Persona 3 and Persona 3 and Persona 2 and Persona 2 and Persona 2 and Persona 2 and Persona 2 and Persona 2 and Persona 2 and Persona 2 and Persona 2 and Persona 2 and Persona 2 and Persona 5 Although the core installments do not have a common story, they share psychological themes such as archetypes and Jungian psychology. They also have stories that aren’t directly related.

These themes are well-known in literature and academia. They are also part of Persona’s appeal. Persona ties ideas about the human soul, how it creates meaning, and identities to an amazing setting and compelling characters. Persona manages to explore these themes well for a game about teens.

Carl Jung, a well-known Swiss psychologist who practiced in 20th century Switzerland, is next to Freud as one the most famous psychologists of all time. He also invented archetypes and the Collective Unconscious, which are characters found in the unconscious human mind.

Jung’s ideas are very familiar to Persona players. The games require players to fight Shadows, which are created from the darkness of collective human unconscious. Personas such as Arsene or Carmen are archetypes drawn from different mythologies and cultures. Ann and Joker summon personas, which are part of their psychological being. This explains why they often quote, “I am Thou… Thou art I .”

Jung believed that certain characters were instinctual in human imagination. This explains why symbols can have similar meanings across cultures. These archetypes can be found in literature and art, such as the Wise Old Man and Trickster. Persona’s personas of a Valkyrie or Angel are two examples of similar characters that somehow arose in different cultures.

Jung’s psychological theory goes beyond the character and their personas. Persona’s villains create Dungeons such as Kamoshida Castle or Shido’s Cruiser. They are full of Shadows that resemble archetypes.

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