Like every Souls game before, Elden Ring will include a poison swamp. This is a potentially dangerous area in which you are attacked by enemies and projectiles, as well as the ticking damage that comes with a poison debuff. Hidetaka Miyazaki, the creator of Elden Ring, can’t help but create one every time.

He told Game Informer that he discovered his love for poison swamps while making the game. “I understand how people feel about them, but suddenly I realize that I’m making one myself and can’t stop. It just happens.

The swamp or swamps will now contain not only poison and toxic effects (Dark Souls lovers will recognize this as a more severe form of poison) but also a new condition called Scarlet Rot. Scarlet Rot sounds the most severe of all three. Miyazaki stated that he hopes you “look forward to it”. This man helps create games where freaky lizards can petrify you and instantly kill your body. It doesn’t bode well.

From 2009’s Demon’s Souls to the present, the Souls series has included swamp areas for you to walk through. They are always the most difficult. Blighttown, from Dark Souls, is the most famous. But even Sekiro had an acidic zone called Ashina Depths. Their difficulty is not due to fighting a monster but rather struggling through the area. It’s like walking through thorny strawberry bushes while on a hike.

Miyazaki recently stated that he doesn’t want new players to stress or worry about the difficulty. He also said they could explore other areas of the vast open world if they encounter a problem. If the poison swamp is especially difficult, I know that there are other things I can do.

FromSoftware could have created any new area in Elden Ring, but it chose to create a swamp zone. Although I don’t think it was unreasonable, it is rude nonetheless. When Elden Ring launches on February 25, I expect solidarity from all poison swamp survivors.

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