GTA Modders File Counterclaim Against Take-Two Lawsuit
Modders are challenging Take-Two Interactive. The team behind the re3 & reVC Grand Theft Auto fan projects has filed a new counterclaim docket following numerous allegations and a suit from the publisher for copyright violation. A group of programmers and Grand Theft Auto enthusiasts released re3 and reVC earlier this year. These are enhanced versions Grand Theft Auto 3 as well as Grand Theft Auto Vice City. They were created by successfully reverse engineering the source codes. The project was popular enough that Rockstar Games publisher Take-Two issued a DMCA to remove its repositories from Github. After a counternotice was filed, Take-Two filed suit against the team, accusing them of piracy.
The lawsuit was filed in September. It claims that Grand Theft Auto modders created pirated GTA 3 and GTA Vice City. The company claimed that illegal distribution of these recreated games had caused it “irreparable damage” to its distribution. Take-Two denied the accusations. The mod teams retorted by claiming that Take-Two was wrong. They stated that the original games are required to be played and that they were made from scratch using modern programming languages. The publisher was not provided with any additional details.
Torrent Freak reports that the mod team responded to the lawsuit by filing a counterclaim against Take-Two. They claimed that their actions were legal and covered under the Copyright Act. While the mod team has denied most of Take-Twos claims, their attorneys addressed some, including the copyright infringement claim. Modders claim that copyrighted materials were used in projects to fix bugs in original titles. The modders in this case believe that fair use protects the actions of the parties and should not be punished by law.
The modding team also raised other points to defend their claims. Rockstar stopped publishing bug fixes and patches for its original games many years before modifications were made. This caused modders to have to use the copyrighted materials in order to fix the bugs. Rockstar had allowed and encouraged modders of its games in the past, which led to modders claiming that they were granted an ” implied licence.” Modders also noted that the projects could have helped boost sales of the original games since they can only be bought online for use with the enhancements.
Take-Two smashed Grand Theft Automods relating to the PS2 classics. This led to many speculations about the mods preventing plans for an unannounced trilogy remaster. The GTA Trilogy Definitive Edition, which included reworked versions GTA 3 and Vice City, was soon released.
The much-maligned Grand Theft Auto Trilogy – The Definitive edition is currently being reviewed by unsatisfied gamers at Metacritic. This collection of remastered classics launched on all platforms this week. It has been plagued with bugs, poor design choices and a host other issues. After the game’s release, players from GTA have been asking for refunds.
The GTA Trilogy has been in the news since November 11th, due to various graphical issues and the elimination of features such as San Andreas‘s local cooperative mode. Many long-standing fans were disappointed at the loss of the once-iconic soundtracks. This was likely due to complicated licensing issues. Players have been dissatisfied with many of the remodeled characters designs. They appear more cartoonish and uncanny than before. This collection’s PC version seems to be the worst, with Rockstar taking the GTA Trilogy off sale within days. Rockstar claims that the launcher issues caused this, but gamers speculate that it may be related to the numerous refund requests and bugs.
Metacritic aggregate reviews have been a source of discontent for snubbed fans. The EUROgamer gaming news outlet reports that the site’s average user score is just 0.5. This makes it one of the most poorly-received games this year. Many user reviews refer to familiar disasters such as the Cyberpunk2077launch in 2020. Some even use phrases like ” The end of Rockstar.”
While many gamers were skeptical about the GTA Trilogy before it released it is hard to imagine anyone could have predicted how badly the game would be received after launch. Fans claim that the trilogy is a cynical cash grab by the once-beloved AAA company. This would have serious implications for the future of the company. It is difficult to know if this is the ” End of Rockstar“, but it does not inspire confidence.
Long-time fans of the studio will find this news very disappointing. It was once considered one of the most respected in the industry for its artistic integrity and artistic merit. Rockstar is often mentioned alongside other industry villains such as EA and Activision. This news, along with the departure from GTAproducer Dan Houser last yea, could spell trouble for the franchise’s long-running business.