You may one day be able to call the Forgotten Island your own once you find your feet on it. Len’s Island, a passion project that has become a highly anticipated epic RPG, is a great example. You can do whatever you like in the world.

Len’s Island places you in the middle of a barren island. This game is a beautiful escape from the dreadful reality of being homeless.

Julian Ball, a solo developer, founded Flow Studio to create the epic exploration RPG. Loyal fans were eager to have a chance at a truly unique experience and followed the indie studio’s progress on YouTube.


I meant it when I said that the game puts you in the thicket of Iceland. There is no backstory, goals or other information. You were meant to…go. There are no other adventurers, neighbors or experts who can explain Iceland’s workings. You can find some helpful hints and tutorials on the menu.

This blank is both fun and refreshing. You’ll be able to view a wall of text tutorial once or twice a day, but you can learn as you go. It is easy to navigate Iceland. Many RPG players will be familiar with similar games. Newcomers may have some difficulties, but they might find the Forgotten Island a delightful experience.

It was amazing that there was a town next to such a barren island. Bridgewater offers a lot of architectural inspiration and items for the player. They are promising and plentiful, with excellent 2D profiles. What are they good at? It’s a shame that they couldn’t bring a little more life to the town.

There are signs of a story progression in the future, like a note on a cabin or unopenable doors that lead to somewhere. NPCs that appear very important also hint at this. After all, who or what is “Len?”? These mysteries are what keep me playing this game!


You can take everything on the island. The game’s main objective is to go wherever you want or where it makes sense.

To help me find my way, I started to draw a map of my surroundings. Things start to look familiar after an hour. The variety of items we could find was enjoyable. With the help of an extremely patient and creative in-game decorator and architect, they could certainly make something extraordinary from the incredible amount of building blocks available.

Although I don’t believe I have explored all the features of the current game, I enjoyed the way the game expanded the options for crafting your house and inventory. You are already provided with plenty of options to build your home. But they don’t overwhelm you. You will find more options as you become more involved in crafting. This can challenge your completionist side. This made me very happy as a collector-a-thon fan.

Combat feels equally professional. It’s not monotonous to click to attack, especially when you start to create combos. There are many ways to approach combat, depending on your weapons. I focused on my on-hand abilities and tried to master every hot bar. Combat was intense and fun, especially when there were many more enemies. I also started stocking up on the berries I had grown for the cave excavation. Also, shout out for the smooth and fluid combat animations.

Although the combat and exploration modes are enjoyable, the repetitive clicking mechanism for harvesting goods can be tiresome. You’ll want to use all the bonus moves and combos available for combat. However, it feels excellent for exploration and combat. The clicking can be a little too loud for activities that are meant to be more relaxing.


You now live on a beautiful island with clear water and lush, predator-free vegetation. The Island’s life is peaceful and clean, except for a few littered bottles and bee colonies from a recently cut tree. It is a considerable accomplishment to capture this peaceful atmosphere using a simple art style.

Once you explore the caves and discover the meaning behind the stones on Iceland’s layouts, things seem to take a mysterious, almost ominous twist. These glowing, ominous objects look almost inviting in the dark caves you explore. You are encouraged to continue exploring.

Both sections have a wonderful atmosphere thanks to the music playing along the path and the natural sounds embedded in the landscape. Iceland’s scattered architecture of deteriorated buildings adds a touch of personality and history.

It is also a masterpiece in terms of art direction. The assets are low-poly and don’t sacrifice too much detail. They look great and make it easy to understand what is happening. The lighting effects provide a beautiful reflection of the day-to-night cycle and cast a different light upon your shenanigans.

Again, I will appreciate the animations of our character player. Each movement feels smooth and planned, thanks to the small animations accompanying each action.

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