NFTS are not GAMING’S FUETURE, THEY ARE GAMING’S PAST

NFTS is not GAMING’S FUTURE, THEY ARE GAMING’S PAST

NFTs, or non-fungible tokens, have recently been cited by many enormous developers and publishers as “the future gaming.” Recently, I shared some thoughts about the topic on the KeenGamer podcast. As the holiday season approaches and the future of gaming seems closer by the minute, I thought it would be a good idea to remind everyone of the other money-making opportunities this industry has created.

Remember that I’m not an expert and I don’t claim to be. Some patterns can be identified. NFTs may revolutionize the industry but it is more likely that they will be used to make more money. However, I’m open to corrections and welcome your feedback in the comments.

TABLE DES TENTS 1) Non-Favorable Trades2) Subs and Not Dubs3) Heavyweight boxes4) Unsatisfying Crunch5)

NON-FAVORABLE TRADE

Let’s talk a little bit about NFTs before we go back to the past. A non-fungible token can be described as a small unit of data that grants you ownership rights over something. It could be a photo, video, or any other type of data. It’s not physical. This is why it’s non-fungible. You’re not buying a printed copy of a JPEG, but the rights to that image.

Important to remember is that NFT trading is unregulated at the moment. They are fertile ground for criminal activity and shady behavior. Although it is impossible to predict how this will integrate into gaming, the implications are alarming. This is especially true when you consider the industry’s ability to make money.

SUBS, NOT DUBBS

MMOs brought with them the idea of a subscription service when they entered the market. Let’s look back at World of Warcraft in its early days. In 2004, Blizzard launched a small project called World of Warcraft or WoW. It was a huge success, but it had a unique payment system. Players were required to purchase the base game and pay a subscription to play. Today, subscriptions are the preferred option for MMOs of all genres and platforms. This is a glimpse at how NFTs may function in the future. You will need to buy it to play.

However, subscriptions have not changed much. Final Fantasy XIV Online allows players to level up their characters in all classes to level 60 before they have to pay. Premium benefits include access to new cosmetics and the removal of ads in most phone games and MOBA subscriptions. WoW allows you to level up a character to 20 without asking you to pay. This begs the question: Why?

Most players won’t pay for something that they don’t like. Subscription services have evolved from a simple plan to an acceptable price. This is what you need to keep in mind as developers sell NFTs of accounts and characters. The price will be determined by the amount we pay.

BOXES FOR HEAVYWEIGHT –

It’s the big one. This is the heavy-hitter and the face of all schemes. Loot boxes are what I am referring to. They can be found hiding in-game shops and on markets singing their siren songs. These little rascals are a problem not too long ago and it’s easy to see why. Players could be rewarded with cosmetics and better in-game gear if they wanted something truly special. It was gambling regardless of what publishers and developers said. It employed the same tactics as casinos to lure people and con them into paying for it with the promise that they would receive rare gear.

Loot boxes are not mandatory, which is the common argument against them. Loot boxes were not mandatory and no one was forced to purchase them. That’s what the scheme is all about, right? You have the option of making a decision. The popularity of loot boxes became a major factor in everything. Many games like Assassin’s Creed moved to the RPG genre to allow for more weapons. The developers could then offer the same weapon but with a greater number.

We see how NFTs could manifest. They provide players with quality items in the form of a piece code and use the lure of exclusivity to entice. Although loot boxes still exist, it seems that most people are aware of this scam.

UNSATISFYING CRUNCH

This paragraph will be quite short, I’m afraid. The Crunch Crisis merits its article. Crunch Crisis is an increase of 20 hours to the 40-hour workweek that developers normally have. This may seem like a money-making scheme. This logic is not difficult to see. It seems that companies are often pressed for time and this can lead to a crunch. This may not directly affect gamers, but E.T. on the Atari 2600 and Cyberpunk 277 have demonstrated that crunch can lead to poor quality.

Instead of reclaiming cartridges and burying them in a desert, companies can now patch the game. It is easier to rush products that are not finished. Crunch is a way for developers to make more money by working for their staff until death and releasing games early. Although I’m not qualified to discuss the moral and health implications of this, it is important to remember that:

These companies will not be your friends. These companies will do whatever it takes to remain relevant and make more money. If the game fails, it’s not hard to imagine a developer selling their assets as NFTs.

CONCLUSION

What does this mean for us? We’re in the same place we were before. Since arcade machines, the games industry has tried to scam us for money. But you might have noticed something. Except for the Crunch Crisis and other similar schemes, the gaming community has consistently recognized these scams and responded accordingly. We know that gamers are smarter than developers believe we are and have seen NFTs change and come back time after time.

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