Paradox Interactive nearly canceled Vampire The Masquerade: Bloodlines 2 when it “lifted” the game from Hardsuit Labs
Vampire: The Masquerade: Bloodlines 2 has experienced a very troubling development. Paradox Interactive purchased White Wolf Publishing from CCP Games in October 2015. This gave them access IPs such as Vampire The Masquerade and World of Darkness.
Fans were delighted to finally see Vampire The Maskerade: Bloodlines 2 at GDC 2019 after three years of waiting. After a long campaign with teasers and hints, as well as secret websites, it was finally revealed.
The game was originally scheduled to release in Q1 2020, but it was delayed multiple times and then Hardsuit Labs, its original developer, was removed from the project.
Paradox Interactive has been quiet about its development since the switch to developers. We still don’t know who is taking over development, but we have some interesting snippets of an interview CEO FredrikWester did with the Swedish website Avanza.
Wester says that Paradox will continue to be involved in RPG development and whether it will keep developing Vampire The Mask: Bloodlines 2. ”
“There is a great desire for good games within the role-playing gaming genre so I absolutely don’t want to close any doors but I would like to see what happens, how we can do, and how Bloodlines receives”.
Paradox nearly canceled Vampire The Maskerade: Bloodlines 2’s development after Hardsuit Labs was removed. However, Wester explained that an internal pitch was convincing enough to allow them to keep going with the project.
“When we took the game from its original developer, we did a lengthy review to determine if it should be ended or continued. Wester said. “Then, we were prepared to shut down the production, but we received a pitch that was convincing enough to continue. We are now optimistic that the game will live up to the expectations of the players.
Although Wester didn’t give much information about the new developer taking over Hardsuit Labs’s role, he did say that it was “a highly reputable and talented programmer” that has worked on many different games.
Although we don’t know the exact amount of original content that will remain, Wester stated that most of the assets and content created will be used. It seems like the game wasn’t remade from the start.